Lawrence Preston
Hard Surface Artist for Film & Games
Los Angeles, California, United States
Summary
Modeling/Texturing Weapons, Vehicles, Hard Surface, and Environments for the film, game, and vfx industries
Skills
3D ModelingEnvironment ModelingHard Surface ModelingLow-poly Modeling
Software proficiency

Mari

Maya

Photoshop

Substance 3D Painter

Unreal Engine

UVLayout

su
Productions
Video Game
Call of Duty: WWII
Year
2017
Role
Weapons & Vehicle Artist
Company
Sledgehammer Games
Video Game
Call of Duty: WWII
Year
2017
Role
Environment Artist
Company
Sledgehammer Games
Video Game
Days Gone
Year
2019
Role
Environment Artist
Company
Bend Studio
Experience
Senior Weapons Artist at Treyarch
Los Angeles, US
Hard Surface Artist at Industrial Light & Magic
San Francisco, United States of America
Weapons Artist at Treyarch
United States of America
Weapons & Vehicle Artist at Striking Distance Studios
San Ramon, CA, United States of America
February 2020 - August 2020
Environment Artist at Striking Distance Studios
San Ramon, United States of America
August 2019 - January 2020
Associate Environment Artist at Sledgehammer games
Foster City, United States of America
January 2019 - August 2019
Associate Weapons & Vehicle artist at Sledgehammer Games
Foster City, United States of America
Associate Environment Artist (outsourcing team) at Sledgehammer games
Foster City, CA, United States of America
Associate Environment Artist at Bend Studio
Bend, OR, United States of America
September 2015 - July 2017