Season 4, SMG
This was a very special assignment for me, and huge mile stone, being my very first full weapon for the CoD franchise. I was responsible for the full process, start to finish. Research, concept/design, blocking out, high-poly, low-poly, game-res, bakes, look-dev and textures. I want to thank My leads, Max Porter and Mark Manto for entrusting me with taking the lead on a full weapon, and giving me the opportunity to work on such a cool and historic weapon from Black Ops past. I'd also like to give a special shoutout to Ethan Hiley, and Caleb Turner for their support and advice along the way, as well as the whole Treyarch Weapons team for just being awesome. It was an absolute honor and privilege, as well as a blast, working with this incredible team!